119 Royalty-Free Audio Tracks for "Time Stretch"

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Scary ambient sounds. . . Almost musical, perfect for a horror scene in a movie or a game. Try morphing it further by reversing and/or time-stretching it!. Fully made with a 7-string electric guitar, a line 6 pod x3, and delicious amounts of post-processing, sampling and vst effects :d.
Author: Burning Mir
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00:14
Slide effect was created with a standard wood violin. I used a tascam dr-05 to record. Please let me know if you would like any other sound effects from a violin. My sounds are completely free use them for whatever you'd like. Help out this starving musician by subscribing to my youtube channel bravotuttimusic or at least giving my some watch time and play my videos in the background. Not necessary, but helpful! thanks!.
Author: Bravo Music
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00:09
Slide effect was created with a standard wood violin. I used a tascam dr-05 to record. Please let me know if you would like any other sound effects from a violin. My sounds are completely free use them for whatever you'd like. Help out this starving musician by subscribing to my youtube channel bravotuttimusic or at least giving my some watch time and play my videos in the background. Not necessary, but helpful! thanks!.
Author: Bravo Music
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00:16
Slide effect was created with a standard wood violin. I used a tascam dr-05 to record. Please let me know if you would like any other sound effects from a violin. My sounds are completely free use them for whatever you'd like. Help out this starving musician by subscribing to my youtube channel bravotuttimusic or at least giving my some watch time and play my videos in the background. Not necessary, but helpful! thanks!.
Author: Bravo Music
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01:41
Recorded by peter speer. Formatted for use in the make noise morphagene. Footsteps over ice and snow. Recorded in stereo on a zoom h6, december 17, 2018 in asheville, nc. This reel has been divided into 24, evenly spaced 4-second splices. I've found some great textures through playing the reel back at 1x speed, with gene-size, morph, slide and organize modulated by sequencers, random cv and cycling lfos. Time stretching the reel also leads to some fantastic new environments. Enjoy!.
Author: Makenoisemusic
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00:09
Slide effect was created with a standard wood violin. I used a tascam dr-05 to record. Please let me know if you would like any other sound effects from a violin. My sounds are completely free use them for whatever you'd like. Help out this starving musician by subscribing to my youtube channel bravotuttimusic or at least giving my some watch time and play my videos in the background. Not necessary, but helpful! thanks!.
Author: Bravo Music
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00:09
Slide effect was created with a standard wood violin. I used a tascam dr-05 to record. Please let me know if you would like any other sound effects from a violin. My sounds are completely free use them for whatever you'd like. Help out this starving musician by subscribing to my youtube channel bravotuttimusic or at least giving my some watch time and play my videos in the background. Not necessary, but helpful! thanks!.
Author: Bravo Music
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00:09
Slide effect was created with a standard wood violin. I used a tascam dr-05 to record. Please let me know if you would like any other sound effects from a violin. My sounds are completely free use them for whatever you'd like. Help out this starving musician by subscribing to my youtube channel bravotuttimusic or at least giving my some watch time and play my videos in the background. Not necessary, but helpful! thanks!.
Author: Bravo Music
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02:20
A sample i made years ago. Pitched way down to create a seamless loop of ambience with two automated notch filters and an automated bandpass filter on flstudio's pmeq2. If required, i can process this sound again with different filters for those who request it. This is not the fully opened sound. Hope you enjoy ^_^~byngsies.
Author: Karma Ron
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00:03
This is a trnsformation of the original sound: http://www. Freesound. Org/people/xserra/sounds/254374/ , with the parameters:. For synthesis:window type: hammingwindow size: 801fft size: 2048minimum f0: 160maximum f0: 260number of harmonics: 80threshold: -100minimum length of harmonics:. 1stochastic decimation factor : 0. 2minimum sine duration : 0. 1. For transformation :frequency scaling factors : [0, 0. 4, 1, 0. 4] <- (make frequency lower)frequency stretching factors : [0, 1, 1, 1] <- (no change)timbrepreservation : 1 <- (no change)time scaling factors : [0, 0, 1, 0. 7] <- (faster).
Author: Wantingchen
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04:16
My fmc002 submission!. For this, i generated several sounds from audiopaint (free software) and spectrobits (free vsti), two image->sound synthesis softwares. These sounded interesting but i wasn't sure how to use them. Then i made a drum beat, synth bassline, and some other stuff, rendered the song, used paulstretch to stretch the song out 4x, put it back in the project, added even more stuff to other tracks (mostly timestretched versions of my own samples), rendered the result, brought that render back into the daw, and then reversed it. A lot of effects and automation were also used during all 3 stages of the track's creation. Further, each time i rendered, i used the same mastering chain, so eq and other stuff is being applied multiple times. This brings out some surprising timbres and overtones. Really, the final recording sounds nothing like the sounds i began with.
Author: Strangehorizon
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00:04
This is a trnsformation of the original sound: http://freesound. Org/people/ricemutt/sounds/23933/ , with the parameters:. For synthesis:window type: blackmanwindow size: 801fft size: 1024minimum f0: 100maximum f0: 2500number of harmonics: 20 (we don't need too many harmonic here)threshold: -100stochastic decimation factor : 0. 1minimum sine duration : 0. 1. For transformation :frequency scaling factors : [0,1,0. 4,1,0. 6,0. 9,1. 0,0. 5,1. 2,0. 3,1. 4,0. 6] <- (make frequency variation steady)frequency stretching factors : [0,2,0. 5,1,0. 51,0. 7] <- (create a frequency variation, high->low )timbrepreservation : 1 <- (no change)time scaling factors : [0, 0, 0. 8, 1. 5,1. 0,2] <- (make some "free fall" feeling).
Author: Wantingchen
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00:04
This is a quick fire sound i made using qubodup's "swing 25" public domain/cc0 upload on this site. It's a bamboo stick swinging, which i layered and toyed with to get the results here. For those curious, here are the steps. * i took the file into reaper, and slowed the file's playback rate to 31% of the original. * i then duplicated the file three times, for a total of 4 tracks. * track 1 (lowish gas-burner sound):- reverb (drum-room impulse response, a medium-sounding reverb with a slight deadness to it. In free impulse loader reverberate le, stretched impulse to 150% and set attack time to 0. 218s). - eq (-8db bandpass near 200hz, rising back to 0 by the 1k mark. Low-pass applied at 5. 8khz). * track 2 (lowest of sounds, like a bassy gas-burner):- chorus effect. That's it. (specifically acon digital multiply, a free plugin, set to the "romantic" preset). * track 3 (not as low as track 2, but closer to track 2 than 1)- reverb (a large hall impulse response. No adjustments, ie. No increased attack or stretching like for track 1. ). -chorus doubler (free plugin duet, preset: "basic doubler. " same effect as if i had doubled the track and pitched one up 6 cents. ). - chorus (free plugin acon digital multiply, preset: "romantic. "). * track 4 (most flame-thrower, whooshy of tracks. )- reverb (impulse response says "hall medium," but it's a thick, even echo from start to finish. Makes the sound go from its default "whoosh" to a flamethrower noise. - chorus doubler (duet again, preset: basic doubler). - chorus (acon digital multiply, preset: "romantic. "). Master bus:. - compressor (tdr kotelnikov mastering compressor, the free successor to the tdr feedback compressor ii. Preset: punchy. Thresh: -20. 9, soft knee: -1. 5, ratio: 2:0:1, attack: 7. 0 ms, release peak: 70 ms, release rms: 165 ms, makeup: 1. 5 db, output: 2. 0 db. That's it.
Author: Niedec
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00:05
The same as my other fire whoosh sound, but i used a hi-pass eq at the 50hz mark to take out some of the "mud. ". --. This is a quick fire sound i made using qubodup's "swing 25" public domain/cc0 upload on this site. It's a bamboo stick swinging, which i layered and toyed with to get the results here. For those curious, here are the steps. * i took the file into reaper, and slowed the file's playback rate to 31% of the original. * i then duplicated the file three times, for a total of 4 tracks. * track 1 (lowish gas-burner sound):- reverb (drum-room impulse response, a medium-sounding reverb with a slight deadness to it. In free impulse loader reverberate le, stretched impulse to 150% and set attack time to 0. 218s). - eq (-8db bandpass near 200hz, rising back to 0 by the 1k mark. Low-pass applied at 5. 8khz). * track 2 (lowest of sounds, like a bassy gas-burner):- chorus effect. That's it. (specifically acon digital multiply, a free plugin, set to the "romantic" preset). * track 3 (not as low as track 2, but closer to track 2 than 1)- reverb (a large hall impulse response. No adjustments, ie. No increased attack or stretching like for track 1. ). -chorus doubler (free plugin duet, preset: "basic doubler. " same effect as if i had doubled the track and pitched one up 6 cents. ). - chorus (free plugin acon digital multiply, preset: "romantic. "). * track 4 (most flame-thrower, whooshy of tracks. )- reverb (impulse response says "hall medium," but it's a thick, even echo from start to finish. Makes the sound go from its default "whoosh" to a flamethrower noise. - chorus doubler (duet again, preset: basic doubler). - chorus (acon digital multiply, preset: "romantic. "). Master bus:. - compressor (tdr kotelnikov mastering compressor, the free successor to the tdr feedback compressor ii. Preset: punchy. Thresh: -20. 9, soft knee: -1. 5, ratio: 2:0:1, attack: 7. 0 ms, release peak: 165 ms, release rms: 165 ms, makeup: 1. 5 db, output: 2. 0 db. That's it.
Author: Niedec
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01:30
The death. . . I searched and dug for some time - until i found these three useful sounds:. * "horror shrieks woman" by aderumoro (licensed under the creative commons 0 license!) [2020-06-02]. - links: https://freesound. Org/people/aderumoro/sounds/320740/https://creativecommons. Org/publicdomain/zero/1. 0/* "male voice screaming loudly" by dinsfire (licensed under the creative commons 0 license!) [2020-06-02]. - links: https://freesound. Org/people/dinsfire/sounds/169628/https://creativecommons. Org/publicdomain/zero/1. 0/* "cwd_lt_ambient 17 empire. Mp3" by coldwombdescent (licensed under the creative commons 0 license!) [2020-06-02]. - links: https://freesound. Org/people/coldwombdescent/sounds/398360/https://creativecommons. Org/publicdomain/zero/1. 0/. I downloaded them, cleaned them, stretched the screams, made lots of improvements - and finally remastered them. Then i used the three remastered files to create the death! i mixed these sounds to make it even more epic, more dramatic!. I could've made lots of more changes, and made it even more dramatic, however, i wanted to leave the rest up to the listener's fantasy. It was much about planning, knowing what sounds to use, and how to use the different sounds, timing, and creating anticipation, shock and tension!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Enjoy!/matrixxx.
Author: Matrixxx
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25:10
This replica of my tinnitus was created using the free program called audacity. Http://audacityteam. Org/i had to generate 3 different 'tones' and combine them before i felt the high-ish noise was close to what i hear. I then had to search freesound for something that i only hear beneath the high pitch noise when my house is very quiet, which is something like the sound of strong wind outside a closed window or a power station a mile away. It took me a few hours, and even then i had to manipulate the sound considerably. Thanks to felix. Blume forhttp://freesound. Org/people/felix. Blume/sounds/167684/#commentsthis natural wind sound file was equalized and leveled several times, then the sound level was reduced to blend with the high pitch. But it still wasn't right. So, not being an expert with audacity, i just went down the list of 'effects', trying each one, until i found "paulstretch", which somehow increases the time length of your sound file, without stretching as in 'elastic', which would deepen the existing tones, and apparently, without copying and pasting. The sound does change somewhat, becoming just slightly ragged, but it's a very interesting effect for this application and actually got used on both elements to produce the final sound. . I hope no one enjoys this sound and can't imagine that anyone will. It makes me feel slightly sick. . Info edited 28 oct 2021: with my tinnitus at it's current level, i will never, now, be able to reproduce it again, primarily because i can't hear any sounds i create in a detailed way. And secondly, because hearing this version of the sound these days is just too uncomfortable. 🥲.
Author: Hear No Elvis
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18:01
This is a recording of myself sleeping, beginning ~ 1:00 am local time (~ 3hrs after going to bed) on january 10th, 2020 (which i later discovered was a full moon). I was in the midst of experimenting with recording myself all night long out of curiosity, using a laptop placed near the head of my bed. This particular recording was the only anomalous one (the rest consisting mostly of just breathing or snoring with occasional sleep-talking). This ~2 hour recording has several interesting properties, which make it hard for me to believe that these sounds were actually going on while i was sleeping. On the other hand, i don't have a memory of editing this file if i did. Either way, i find it unsettling. I found the file in oct 2021 while organizing my samples. As far as i can remember, this is the original raw recording. On further inspection, i discovered that it has some additional peculiar properties that make it even harder to believe i could have made it without remembering doing so. The audio spans almost exactly 118min (7080s). There’s a frequency sweep with a cycle-length of 6480ms that repeats throughout the entire recording. Dividing the 118min by 6. 48min (60 cycles) results in 18 parts containing exactly 60 cycles and a remainder of 12 cycles. If you think you know the source of the strange sounds or if you've ever heard anything similar, please let me know in the comments or email me at storyofthelie@protonmail. Com. I collected the most interesting bits into this pack:https://freesound. Org/people/storyofthelie/packs/33653/. Approximate times of weird stuff:. 25min - stretched cough41min - voice & sounds45min - metal hit & voice47min - call response55min - door latch1hr 3min - portal1hr 7min - more portal1hr 11min - open portal1hr 20min - echo voice1hr 23min - echo voice, tones, portal1hr 36min - stomp into breathing1hr 51min - echo voice1hr 53min - cycle tone change into crazy.
Author: Storyofthelie
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00:50
In front of my desk in my room is a wood paneled wall with a cubbie. It's about a foot wide, 10 inches from top to bottom and maybe 7 inches deep. I'm just guessing. Around this cubbie is a border of wood. In the bottom right corner under the border i have jammed one end of an elastic string that used to have glitter on it. It's from a christmas box of chocolates my uncle sent me last year. I stand in front of this cubbie whose bottom is at chin height, (i'm only 5ft1in) so my arms are above my head as i pull this string across the cubbie up and to the left to the border on the top which acts as my only fret. The string is a few inches longer than the cubbie is wide, but when i pull it it gets longer so my hand is 3/4 along it's length as i pull back and forth across the border to tighten and loosen the string. No matter how hard i pull it never pops loose from it's mooring. This time the mic is sitting in the cubby so i get a much clearer and louder sound. When i stretch the string across the top it has a fairly long sustain, so i can play 4 notes on a single pluck.
Author: Kbclx
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02:45
This is a sci-fi ambient drone sound i made. It's creative commons cc0, so please treat it as public domain. You can use it in any commercial or non-commercial media for free, no restrictions. For those curious how i made this, i took a quick 8-second drum loop from my pocket operator po-33 (ko) and ran it through a free time-stretching/pitch-shifting program called akaizer. The program's based on old samplers like the akai s1000 that had extremely artifact-heavy time-stretching and pitch-shifting features. If you slow a sound down enough, the final product tends to sound harsh and electric. Akaizer turned my 8-second drum loop into 2 minutes and 38 seconds of harsh, bassy noise, pretty damn close to the final. Then i imported the file (we'll call it file a) into reaper, my daw. Track 1 has reaeq with a high-shelf acting like a low-pass. Its curve is set at 1386. 2 hz, gain at -inf, and bandwidth at 2. In retrospect, i have no idea why i didn't use a low-pass. Track 1 has a send to a blank track 2, which has a fab-filter pro-q 3 high-pass filter with a 12db slope. It's at 320. 57hz, q is 1. 096. After the eq, track 2 has valhalla shimmer set to the black hole preset with no changes. Track 3 is the default file a with valhalla shimmer on the black hole setting, but with two tweaks. Low-cut is at 30hz, high-cut is at 6630hz. Everything else is the same. That's followed by fab-filter pro-q 3 with these eq settings:-0. 72db at 69. 463hz, q at 1. 007. -1. 11db at 536. 64hz, q at 1. 013, dynamic eq (click "make dynamic" and leave everything as-is). The point of this dynamic eq is to give a slight drop in gain in the 500hz region, which tends to get muddy in larger mixes. I wasn't sure if i'd use this for a larger project, and i didn't want build-up in that region from the already large-sounding track 1 and 2. The ocassional eq drops here also adds a warble to the final mix that helps sell an analog, electrical sound. +0. 85db at 3697. 3hz, q at 1. 009. This is to add subtle airiness to the drone. It seems weird to have "airiness" in the 3-4k region, but it's the sort of rumbliness of the sound traveling away and dissipating in the atmosphere after the lowest drone sounds. My volume fader settings for all 3 tracks:. Track 1: -8. 59 dbtrack 2: -6. 46 dbtrack 3: -6. 43 db. On my master bus, i have izotope imager 9 with these settings:. Band 1: width at -100 (mono) for 59hz and below. Band 2: nothing at 60hz to 525hz (width at 0). Band 3: width at 48. 1 for 526 to 1. 4khz. Band 4: width at 49. 4 at 1. 4khz and above. Stereoize is set to 6. 4ms on mode i. And that's it! no compressors or limiters anywhere, since i liked how dynamic the actual tracks were and i figure you can always add your own compressor or limiter to the final if you want. I've also added the original po-33 drum loop on my page, as well as the loop after it was run through akaizer but before it hit reaper in case you want to do your own processing. Enjoy :).
Author: Niedec
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